We cater to all the following genres of magic
A Mentalist is one who has extreme mind powers. Armed with these powers they are able to creates the impression in the minds of the audience that they possesses special powers to read thoughts, predict events, control other minds, and similar feats.
Pick pocketing is a form of larceny that involves the stealing of money or other valuables from the person of a victim without them noticing the theft at the time. It involves considerable dexterity and a knack for misdirection. Magicians use their skills on the unsuspecting audience while removing wallets, belts, ties and other personal effects.
This branch of magic deals with escapes from confinement or restraints. Escapologists or escape artists, escape from handcuffs, straitjackets, cages, coffins, steel boxes, barrels, bags, burning buildings, fish-tanks, and other perils, often in combination.
An illusion is caused by the eye and characterised by visually perceived images that differ from objective reality. The information gathered by the eye is processed in the brain to give a perception that does not tally with a physical measurement of the stimulus source. Magicians can use knowledge to make seemly impossible things happen.
Card Sharks & Cardistry
Card Sharks use skill and/or deception to win at card games. They keep control of the order of the cards or sometimes to control one specific card. Cardistry is the performance art of card flourishing is meant to be visually impressive and appear very hard to execute.
Theatrical Séances simulate spiritualistic or mediumistic phenomena for theatrical effect. This genre of stage magic has been misused at times by charlatans pretending to actually be in contact with spirits.
Bizarre Magic uses mystical, horror, fantasy, and other similar themes in performance. It references a larger magical world beyond the boundaries of the performance. Bizarre Magic involves the use of horror and supernatural imagery.
Freak Magic is a genre of magic that shocks the audience. Sometimes referred to as "geek magic," it takes its roots from circus sideshows, in which 'freakish' performances were shown to audiences.
Corporate Magic uses magic as a communication and sales tool, as opposed to just straightforward entertainment. Corporate magicians may come from a business background and typically present at meetings, conferences and product launches.